1 minute read

Well well

Look who didn’t follow up on his plans to start posting, again. I can’t say that I’m not disappointed in myself, but all I can do is try “try again”. I’ve been sort of exhausted with life and work for the last few years. Today I felt inspired to do stuff again. So, I went back to “Crayon Blaster” (which I said I would finish up 5 months ago as part of some renewed game dev efforts). I want to accomplish the same thing I wanted to then: finish up the game and move on to something else. I don’t want to give up on these hobbies that I used to love.

What did I do today?

I added a difficulty progression to Crayon Blaster. I added a dynamic score that is based on both “kills” and the amount of time you’ve survived. Both these changes are indicated by the “Threat Level”. I added hints that randomly appear on the game over screen. I added meteors coming from different directions over time. I made a little doodle to be “smart” enemies if I decide to do that. If I do, my current thought it to just make them home in on the player, unlike the meteors. That would make these drone enemies something the player has to destroy, rather than ignore.

At least I did something

And I feel happier than I did yesterday.

Crayon Blaster

Click above, or the image below, to view the project repository on GitHub.

Crayon Blaster